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Ground and Lower Ground Floor,
81 Whiteladies Road,
Bristol,
BS8 2NT.'
3D visualisation,Augmented Reality,Mobile Apps,Virtual Reality

About

‘Collaboration is at the heart of what we do.’ 

At Zubr Curio, our work is rooted in our core values of creativity, curiosity and collaboration. A subrand of our parent company Zubr.co, we’re a specialist augmented and virtual reality studio catering specifically to the arts, heritage and culture sector by developing high-quality, accessible, audience-centred immersive content and educational experiences. 

Inspired by a deep love and respect for cultural heritage, research is at the forefront of our process. Our dedicated and dynamic team works closely with museum and heritage professionals to create authentic immersive experiences that transport your visitors to another time or place.  

We sensitively interpret history and collections, using our skills to augment the stories you wish to share, and deliver our content in a way which complements traditional forms of engagement, including existing exhibitions and interpretation.  

Our friendly and open approach combined with our expertise gained from successfully delivering over 300 projects sets us apart from other digital studios. Our services cover everything from project conception through to app store submissions or in-venue installations, including scripting, 3D modelling, app development, real-world calibration and analytics. 

Our clients trust us to deliver unique, content-rich, and engaging digital experiences tailored to their visitors. We work internationally and across the sector: from public-facing organisations like museums, archives, libraries, theatres and schools, to individual artists, trusts and tourism boards. Our varied client-base means we’re confident we create innovative AR/VR experiences which are accessible, intuitive and informative. 

In 2017 we began designing viewing hardware, recognising the importance of offering a simple but enticing route into immersive content for young children, older people, technophobes, and anyone who would prefer not to download or stream content with their own devices. We launched our award-nominated AR/VR Binoculars in 2022, granting us unique expertise across both hardware and software development. 

Recent Curio projects include: the AR recreation of the siege of Fort Watson for the American Battlefield Trust; our Acropolis of Athens AR app; and 3D reconstructions of Londonderry, Northern Ireland, from the Mesolithic era to present day for Derry’s Tower Museum. 

 

 

 

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Testimonials

‘We’ve worked with Zubr Curio on two fantastic VR projects: Island City and Afloat and Ashore. They are extremely creative and accommodating at the same time.

They have a great team, maintained great communication throughout the project and delivered on time and have been fully supportive since.

The thing that struck us most about the team at Zubr is that we’ve never heard them say ‘sorry we can’t do that’ or ‘we can do that but it will cost you a lot more money’.

They always worked closely with us to think of a way to deliver incredible experiences for users without compromising on the overall message or quality of VR journey. We would love to work with them again in the future.’ 

Ronan McConnell, TIDE Project Officer. Tower Museum, Derry City and Strabane District Council

‘This is our first venture using Augmented Reality and we are so impressed with the playful way it allows people to engage with Bridgwater station.

This ambitious exhibition creatively shares stories from the community to other local residents and passengers, creating a deeper connection to the station and enhancing the value it has for everyone passing through.’

Faye Keane, Severnside Community Rail Partnership’s Community Development Officer Severnside Community Rail

‘The team at Zubr are really wonderful to work with, providing great communication and expert advice on the functionality of the binoculars and the types of content that would work effectively on the device. They were incredibly helpful at every stage right through design, install and even launch!’

Natalie Fey Interpretation Manager SS Great Britain Trust  

‘It’s been really exciting for me and my colleagues … to work on creating an app which can take people from 21st century London to 14th century Florence and to put this painting back into the lost space for which it was made 700 years ago.’

Caroline Campbell, Director of Collections and Research National Gallery, London

‘AR is fun and using tech for stage planning is really fun and helpful…it makes archival content VERY accessible.’ 

Drama Students (various) University of Bristol

‘This is a major development for Eden and we’re proud to be working with Zubr [Curio] to bring this unique experience and exciting new technology to our visitors.

VR is one of the most dynamic new forms of entertainment and this is an experience that people can only have at Eden this summer. Where else will you be able to set foot on the surface of Venus?’

Eden Live Programme Manager Kate Francis Eden Live